It’s probably my own ambivalence issues with authority, or maybe my impatience with “the system,” but I love the DIY culture we’re living in right now, so three articles caught my eye recently. Two are personal victory stories, and one maybe points to a different kind of future. (Impatient animators can scroll downwards to the graphic novel story at the bottom.)
A lot of people come and pitch me projects and get annoyed when we don’t agree with them on the quality of their work. I usually counsel for them to do them independently, though often that just annoys them more. But, more and more often creators are doing it for themselves. It’s not like I think we know what’s good and what’s not, just what strikes our fancy. Any artist probably knows more than we do, and the people in these stories prove that point in spades.
Artist and illustrator Molly Crabapple is a friend of my ex-partner Tim Shey and with the help of the web has figured out how to avoid the whining in a fading business. Now she’s using Kickstarter as a patron to give herself a 28th birthday present, a Week in Hell. Pulling together then community she’s built for Dr. Sketchy’s Anti-Art School she asked for $4500 and today is closing with over $20,000 in funding.

Even better is the New York Times article about my hero of the month, Amanda Hocking of Austin, Minnesota. Like many of you she’s been writing stories since she was a little girl, but at 21, dejected by publishers’ rejections she took to self-publishing e-books on Amazon.com. It wasn’t that easy, she had to work hard to make her writing more attractive to her readers, and now she’s made over $2 million.
Hocking is at a loss to explain the phenomenon. “I’ve seen other authors do the exact same things I have, similar genre, similar prices” — like many self-published authors, she prices her books radically below what traditional publishers charge; typically hers cost between 99 cents and $2.99 — “and they have multiple books out. And they all have good covers. And they’re selling reasonably well, but they’re not selling nearly as well as I am.”
Talent helps, but it seems to me Amanda worked hard for people to like her books.
Sad that regular folks couldn’t buy her stuff in the places books sell, like Walmart, Amanda just signed a traditional publishing deal with St. Martin’s Press.

Lastly, a couple of weeks ago Todd Allen at Publisher’s Weekly crunched a few number and imagined the possibilities: Is Kickstarter the #3 U.S. Indie Graphic Novel Publisher? Sure, he admits it’s apples vs. oranges —“It perhaps isn’t natural to look at Kickstarter as a publisher. Functionally, it exists somewhere between a direct-to-consumer pre-sales program and a PBS/NPR pledge drive.”— but there’s something happening here.
What’s all this add up to? Well, to me it means get out of your own way. In the world we’re living in, if you don’t get something made and in front of an audience there finally no one else to blame but the person in the mirror. If you’re talented, don’t wait for someone else to tell you so. Go out there, find your own audience. They’ll tell you what they think, and after all, aren’t they more important than Viacom, or DC Comics, or Random House? You’ll have satisfaction in doing what you think is right, and if you hit the bull’s eye you’ll make some money too.
![Frederator [hearts] Kickstarter](http://farm4.static.flickr.com/3625/5734473378_9fc9234df0.jpg)